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Puzzle Paradise

Group 6 "Pushing the Philidor pawn"

P6.1.1 P6.2.1 P6.3.1 P6.4.1 P6.13.1

Reader's Challenge P6.1.1

L.Keitlinghaus-H.Gretarsson, Iceland 1997

If 3...Nd7 4 Bc4 exd4 5 Nxd4,










would 5...Be7 be OK for Black?

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Reader's Challenge P6.2.1

S.Djuric-P.Pegorari, Cutro Italy 1999.

3...exd4 4 Nxd4 g6 5 Nc3 Nf6?! (5...Bg7 is better) transposes to the game S.Ganguly-V.Stjazhkin, Budapest 1998, where White continued with 6 Bg5










Why is 6...h6 actually a losing move for Black?

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Mr Mo's Brainteaser P6.3.1

The game F.Nijboer-R.Cifuentes, 1996 Dutch Championship, continued with 8...a5 9 Re1 Qb6 10 h3 exd4 11 Qxd4 Qxd4 12 Nxd4 Nc5 13 Bf4.










Can you discover why the plausible-looking 13...Bd7 is actually a losing move for Black?

Click here for the solution.

Reader's Challenge P6.4.1: "Helpmate!"










A "helpmate" is basically a sequence in which one player actually helps the opponent to achieve checkmate. Starting with a deliberately bad move for Black in response to 11 0-0-0+, can you find a helpmate in which White delivers checkmate at move 13?

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Reader's Challenge P6.13.1










Can you see how White forces a neat win?

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Solutions

Solution to P6.1.1

L.Keitlinghaus-H.Gretarsson, Iceland 1997










5...Be7? actually loses to 6 Bxf7+!! Kxf7 7 Ne6 Qe8 (7...Kxe6 8 Qd5+ Kf6 9 Qf5#) 8 Nxc7 Qd8 (8...Qf8 does not help because of 9 Qh5+ g6 10 Qd5+ Kg7 11 Ne6+) 9 Qd5+ Kf8 10 Ne6+, and it's quite amusing that after 10...Ke8 White has an even stronger possibility than 11 Nxd8, namely 11 Nxg7+! Kf8 12 Ne6+ Ke8 13 Qh5# or 12...Kf7 13 Qh5+! followed by 14 Qf5#.

P6.1.1 P6.2.1 P6.3.1 P6.4.1 P6.13.1

Solution to P6.2.1

S.Djuric-P.Pegorari, Cutro, Italy 1999.










6...h6? actually loses to 7 Bxf6! Qxf6 8 Nd5 Qd8 9 Nb5! Na6 10 Qd4, and White wins material.

P6.1.1 P6.2.1 P6.3.1 P6.4.1 P6.13.1

Solution to Brainteaser 6.3.1

F.Nijboer-R.Cifuentes, 1996 Dutch Championshi.










13...Bd7? actually loses to 14 Nf5! Bxf5 15 exf5 Rfe8 16 Rxe7! Rxe7 17 Bxd6, and this really happened between the two grandmasters involved in game G6.3.1.

P6.1.1 P6.2.1 P6.3.1 P6.4.1 P6.13.1

Solution to P6.4.1










11...Ke7? 12 Bc4 Re8?? is an extremely co-operative way for Black to allow the pretty checkmate 13 Bc5#.

P6.1.1 P6.2.1 P6.3.1 P6.4.1 P6.13.1

Solution to P6.13.1










Can you see how White forces a neat win?

Solution:

12 Ne7+ Kh8 13 Nxf7+! Rxf7 14 Rd8+ Rf8 15 Rxf8#.

P6.1.1 P6.2.1 P6.3.1 P6.4.1 P6.13.1