December 2001 - What's New
Welcome to the December 2001 update
Aaron Summerscale email@example.com
DEC01/04 Black only just avoids one of the sneakiest traps in the Torre attack. But as the game shows, even after survival, life is certainly no picnic.
DEC01/01 A brand new idea against the Tromp. Just the thing for your Christmas stocking. A line to bemuse and bewilder your hardened Tromp opponent.
DEC01/02 White gets carried away with pawn moves and never manages to catch up with development. Please turn away if you are of a delicate disposition. This game is a true example of pain and suffering.
DEC01/03 One pawn structure White doesn't often get in the Tromp is the IQP. In this example, it is even more potent than usual.
DEC01/07 Black, for once, gets to do some attacking in the Colle. The following onslaught is something that the White player would have been proud of - had he not been on the receiving end!
DEC01/05 White gives a masterful display of how the London system can be used to tackle the King's Indian.
DEC01/08 2.f4 is becoming a popular way of handling the Stonewall Attack when Black answers 1.d4 with 1...d5. after which Black needs to pay careful attention to his move order.
DEC01/09 Black delays castling in order now to give White a clear target. However, there are perils aplenty on this route, as this game demonstrates.
DEC01/10 Finally! One Black player gets the hang of how to deal with the stonewall. The result, certainly from White's point of view is not a pretty sight!
DEC01/06 Having exchanged on f6, White must be careful not to lose control of the dark squares. In particular, the pawn break f5-f4 must be prevented. The following game gives a stark warning of the consequences of ignoring this advice.